etaf-gamekit
0.2.0updatedFramework for games with native ETAF presentation
Install
(require 'package)
(add-to-list 'package-archives '("etaf" . "https://etaf.top/packages/"))
(package-initialize)
(package-refresh-contents)
(package-install 'etaf-install)
(call-interactively #'etaf-install)
One entry installs everything ETAF provides. Evaluate this once (it only bootstraps the installer), then use M-x etaf-install and pick etaf-gamekit. etaf-install checks the required capabilities, installs the framework dependencies, opens the application and reopens it offline later. Upgrade or remove with M-x list-packages, then restart Emacs. Read the installation reference for the full workflow.
Latest changes
Newest entries in the CHANGELOG.md shipped with this version.
- etaf-gamekit-install-godot installs the pinned Godot runtime from the installed package in the background, so an archive installation reaches a working game without a source checkout. With an explicit executable it…
- The archive ships native/godot/install-godot.py with its pinned checksums, so archive installations reach a runtime without the development tooling.
- A missing Godot runtime now names M-x etaf-gamekit-install-godot instead of the developer command make engine.
- An interrupted download no longer leaves an archive that fails verification on every retry: the setup script checks the announced length, refuses a body that does not match the pinned SHA-256 and drops a stale cached…
Package details
- Version
0.2.0- Updated
- newest commit that changed the files this package ships — 451392c4733c
- Requires
- emacs 29.1, etaf 0.3.0, etaf-ui 0.2.0
- Used by
- etaf-tanks, etaf-xiangqi
- Installs
- 21 files, 230 KB downloaded
- Repository
- github.com/emacs-taf/etaf-gamekit
- Source commit
451392c4733c- SHA-256
d36fb44b407572150d363fccf2fa7e3f4265a291e932896ccd1372170ae822f7- Archive file
etaf-gamekit-0.2.0.tar— the exact bytespackage.elinstalls, byte-compiled locally on install